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Virtual Space

Scope

Virtual Space was the topic of my Master's thesis. An excerpt of the thesis was later published at CHI 2018, the most significant HCI (Human Computer Interaction) conference and has since been cited 25 times (as of August 5th 2020). I developed the Backend and space sharing logic mentioned above in C# and various games in Unity that used the Backend to share space. I used Samsung Gear VRs for wireless Virtual Reality experiences. The phones and backend exchanged information using a local WIFI network.

Description

Although virtual reality hardware is now widely available, the uptake of real walking is hindered by the fact that it requires often impractically large amounts of physical space. To address this, we present VirtualSpace, a novel system that allows overloading multiple users immersed in different VR experiences into the same physical space. VirtualSpace accomplishes this by containing each user in a subset of the physical space at all times, which we call tiles; app-invoked maneuvers then shuffle tiles and users across the entire physical space. This allows apps to move their users to where their narrative requires them to be while hiding from users that they are confined to a tile. We show how this enables VirtualSpace to pack four users into 16m.

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